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A Talent for Trouble
Orko is helping the Sorceress clean Castle Greyskull when he accidentally crashes through one of the... Voir plus Orko is helping the Sorceress clean Castle Greyskull when he accidentally crashes through one of the interdemensional doorways. He winds up in the Whispering Woods on Etheria and meets Madame Razz and Broom. Unfortunately, both Orko and Madame are captured by the Horde and taken to the Fright Zone. Neither Shadow Weaver's magic nor Hordak's scientific scanners can make any sense of Orko's weirdness, so they decide to send Orko to Horde World and let them figure out what he is. Fortunately, Broom finds She-Ra and tells her what happened. She-Ra contacts the Sorceress, who asks She-Ra to wait for He-Man before attempting a rescue because he'll want to help save Orko. He-Man and She-ra fly into the Fright Zone on Swift Wind, find Madame Razz, and lean that Orko's space ship is about to launch. Madame, who likes Orko's spunk, transports the heroes to the space port. She-Ra deals with Hordak and his goons while He-Man reverses the ship's course and saves Orko. Orko is very relieved
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